Built for speed and precision
Everything you need to work with Universal Scene Description, without the bloat.
Lightning Fast
Written in C++ with a GPU-powered UI, usdtweak eliminates bloated Python layers for instant startup and a responsive experience.
Direct USD Access
Edit USD features directly with no translations or abstractions — the most interoperable and long-lasting pipeline workflow.
Multi-Layer Editing
Load multiple layers and stages into memory simultaneously, switching seamlessly between individual layer editing or direct stage authoring.
Capabilities
A growing feature set covering real-world USD workflows.
Composition Arcs
Material Binding
Built-in Text Editor
USD Validation
Hydra/Storm Viewport
Multi-Viewport
Render Settings & AOVs
Shader Registry Inspector
Playblast
Property Editing
Variant Editing
String Search
Undo/Redo
Blueprint System
USDZ Export
Custom Launchers