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usdtweak

Ultra lightweight USD editor

A fast, native C++ editor for OpenUSD. Inspect and author layers, stages, and compositions with no Python overhead.

Built for speed and precision

Everything you need to work with Universal Scene Description, without the bloat.

Lightning Fast

Written in C++ with a GPU-powered UI, usdtweak eliminates bloated Python layers for instant startup and a responsive experience.

Direct USD Access

Edit USD features directly with no translations or abstractions — the most interoperable and long-lasting pipeline workflow.

Multi-Layer Editing

Load multiple layers and stages into memory simultaneously, switching seamlessly between individual layer editing or direct stage authoring.

Capabilities

A growing feature set covering real-world USD workflows.

Composition Arcs
Material Binding
Built-in Text Editor
USD Validation
Hydra/Storm Viewport
Multi-Viewport
Render Settings & AOVs
Shader Registry Inspector
Playblast
Property Editing
Variant Editing
String Search
Undo/Redo
Blueprint System
USDZ Export
Custom Launchers