📄️ Opening Files
How to open USD files as stages or layers in usdtweak
📄️ Creating Scenes
How to create new USD scenes, add prims, set metadata, and build sublayer compositions
📄️ Editing Prims
How to create, delete, duplicate, reparent, and manage prims in usdtweak
📄️ Composition
Working with USD composition arcs in usdtweak: references, payloads, variants, inherits, and more
📄️ Materials
How to assign and manage material bindings in usdtweak
📄️ Text Editor
Using the layer text editor to view and edit USD data as ASCII text
📄️ Exporting
How to export USD stages as USDZ packages or flattened files
📄️ Animation
Working with animation playback, the timeline, and time-sampled attributes in usdtweak
📄️ Tools
Using usdtweak's built-in tools: playblast, launcher bar, and validation